[Plib-users] SSG for 3ds and ASE
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From: Dan G. <dg...@hp...> - 2000-08-08 21:05:25
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I'm trying to use SSG for loading up some models out of 3DSMax, and I'm having a few problems. Sorry if these are newbie issues, I just started trying to use Plib. I looked through the mailing list archive but didn't see these problems mentioned. 1. Objects with just plain color properties, no textures, show up as white instead of the correct color. Textured objects work properly. I've taken the tux_example and replaced the tux model with models from 3DSMax, but only textured objects show up properly. Is there something I need to enable? 2. Some models work when exported into ASE format, but crash when tried in .3ds format. This happens in parse_mapname in ssgLoad3ds.cxx on line 272 when strcmp seems to be passed a bad mapname. 3. Some models load in 3ds format, but crash in ASE format. The crash seems to happen in ssgFlatten. I have sample files that reproduce the problems. Dan |