Re: [Plib-users] ssg and other things
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-08-04 00:54:10
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Will Newton wrote: > I apologise for not replying directly, but my wonderful hosting company > deleted my mail spool. :) Oh joy! :-( > Firstly, cell shading (probably the wrong term really, but the one most > people seem to use) OH! "CEL SHADING" - one 'L' - as in Cel Animation. > is 3D shading that looks like a comic book 2D image. > Like Jet Set Radio (a fantastic Japanese Dreamcast game)... it may be used > in a few other titles but that's probably the best example. Yep - I know what you mean. Solid colours, hard shading transitions and everything has a black outline...well, something like that. Cool! > I've had a look at the ssg code and I've decided it's easier just to rip > the code out of the ssgLoad routines and the drawing stuff and hack it > into something half approximatinbg a working program. The joys of OpenSource! :-) > I'm not sure if any > of the code I'm writing would be any use in plib (it's pretty > specialized), but when I have something working I'll post a link. It would be interesting - but you're right - it's a minority interest kind of a thing. Good luck! -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |