Re: [Plib-users] works with Mesa 3.3?
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sjbaker
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From: Steve B. <sjb...@ai...> - 2000-07-31 05:28:40
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Steve Wendt wrote:
> Has anyone tried using plib 1.2 with the 3Dfx Mesa 3.2.1 or 3.3?
Not yet.
> First I tried 3.3,
> which seemed to have some problems of its own (like #including glext.h, and not
> copying it when you do a make install), as well as causing pui to really screw up
> when using glide on my Voodoo2.
Hmmm - not good - but then 3.3 is experimental/unstable.
> I switched to 3.2.1 (which had no internal problems that I could see), and it has the
> same problem: the top of the screen is either severely distorted or blank, both in
> windowed and fullscreen modes. Software mode (MESA_GLX_FX=d) works fine.
> The problem occurs in both tux:aqfh and tuxkart, so it's not my code. :)
Can you either describe this more carefully (What *exactly* do you mean by "severely
distorted"? Does it flick back and forth between 'distorted' and 'blank' in a single
run - even if the eyepoint is stationary? When it's "blank" - is it black or some
other colour?) - or better still, post a screenshot to a web site somewhere (or if
you must, email to me *privately* - not to the list). I'm particularly interested
in seeing the "distorted" case - that'll tell me much more than the "blank" case.
> I haven't tested other OpenGL apps yet (I should), but is this more likely to be a
> Mesa or plib problem?
PLIB doesn't do anything special at the top of the screen - it doesn't even know
when it's drawing at the top of the screen. I havn't seen this problem on any other OpenGL
implementations - so it's pretty certain to be a Mesa problem - but I *really*
need either a very careful description or a screen dump.
Also, it's working in software mode - and since what Mesa does internally in
software and hardware modes is drastically different - but PLIB does the exact
same thing in both cases - we have to expect Mesa to be at fault.
> Did something get fixed in Mesa that plib was "working around,"....
Nope - nothing that I'm aware of.
> or did something in Mesa break (which seems less likely, since they put
> some 3Dfx specific fixes in this one)?
Let's see the screen dump before passing a final opinion...but I'm betting
on Mesa.
--
Steve Baker HomeEmail: <sjb...@ai...>
WorkEmail: <sj...@li...>
HomePage : http://web2.airmail.net/sjbaker1
Projects : http://plib.sourceforge.net
http://tuxaqfh.sourceforge.net
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