Re: [Plib-users] works with Mesa 3.3?
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-07-31 05:28:40
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Steve Wendt wrote: > Has anyone tried using plib 1.2 with the 3Dfx Mesa 3.2.1 or 3.3? Not yet. > First I tried 3.3, > which seemed to have some problems of its own (like #including glext.h, and not > copying it when you do a make install), as well as causing pui to really screw up > when using glide on my Voodoo2. Hmmm - not good - but then 3.3 is experimental/unstable. > I switched to 3.2.1 (which had no internal problems that I could see), and it has the > same problem: the top of the screen is either severely distorted or blank, both in > windowed and fullscreen modes. Software mode (MESA_GLX_FX=d) works fine. > The problem occurs in both tux:aqfh and tuxkart, so it's not my code. :) Can you either describe this more carefully (What *exactly* do you mean by "severely distorted"? Does it flick back and forth between 'distorted' and 'blank' in a single run - even if the eyepoint is stationary? When it's "blank" - is it black or some other colour?) - or better still, post a screenshot to a web site somewhere (or if you must, email to me *privately* - not to the list). I'm particularly interested in seeing the "distorted" case - that'll tell me much more than the "blank" case. > I haven't tested other OpenGL apps yet (I should), but is this more likely to be a > Mesa or plib problem? PLIB doesn't do anything special at the top of the screen - it doesn't even know when it's drawing at the top of the screen. I havn't seen this problem on any other OpenGL implementations - so it's pretty certain to be a Mesa problem - but I *really* need either a very careful description or a screen dump. Also, it's working in software mode - and since what Mesa does internally in software and hardware modes is drastically different - but PLIB does the exact same thing in both cases - we have to expect Mesa to be at fault. > Did something get fixed in Mesa that plib was "working around,".... Nope - nothing that I'm aware of. > or did something in Mesa break (which seems less likely, since they put > some 3Dfx specific fixes in this one)? Let's see the screen dump before passing a final opinion...but I'm betting on Mesa. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |