R: [Plib-users] Linux-based game console
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sjbaker
From: Paolo L. <p.l...@ci...> - 2000-06-21 13:32:58
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The approach to rely on true opensource standards shouldn't miss to actract developers (always the same stories...) - not to mention that an always larger game developer community is unhappy with Direct3D and likes OpenGL. Plib is thus candidate to take an honorable place in this promising scenario, to my opinion mostly for simulation, whereas other more or less open engines are instead suited to portals/room-based scenes. And would neither needs to change the license from LGPL! What about "Tux-the-Kart" to be one of the first games of this new generation?! Wishes - ---------------------------------------------------------------------------- - Paolo Leoncini phone: +39 (0823) 623134 Scientific Visualization Group fax: +39 (0823) 623126 CIRA - Italian Center for Aerospace Researches p.l...@ci... Via Maiorise - 81043 Capua (CE) Italy www.cira.it/research/vis > -----Messaggio originale----- > Da: pli...@li... > [mailto:pli...@li...]Per conto di Steve Baker > Inviato: mercoledì 21 giugno 2000 14.44 > A: pli...@li... > Oggetto: Re: [Plib-users] Linux-based game console > > > Paolo Leoncini wrote: > > > > For your knowledge - > > > > http://www.indrema.com/servlet/site > > Hmmm - interesting. > > I wonder how they intend to get software for this box? Presumably > they aren't going to rely on Quake plus Loki plus 23 versions of > Tetris to get this thing off the ground? > > -- > Steve Baker http://web2.airmail.net/sjbaker1 > sjb...@ai... (home) http://www.woodsoup.org/~sbaker > sj...@ht... (work) > > _______________________________________________ > plib-users mailing list > pli...@li... > http://lists.sourceforge.net/mailman/listinfo/plib-users > |