[Plib-users] Transparent texture
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From: Paolo L. <p.l...@ci...> - 2000-06-06 10:07:32
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Why in SSG my transparent (rgba/inta) textures appear with a sharp transition from alpha=255 to alpha<255, like 1-bit alpha? Better explained, whilst alpha channel is fully exploited (i.e. [0:255] range), transparent area on such textures is limited to where alpha is 255. This obviously results in a bad "halo" where, let's say, 0<alpha<255, and effects like steam, smoke are thus impossible to be done thru textures. Should I enable some special flag in the state node? (the image loader correctly understand the zsize 2 or 4 of such textures). Greetings - Paolo ---------------------------------------------------------------------------- - Paolo Leoncini phone: +39 (0823) 623134 Scientific Visualization Group fax: +39 (0823) 623126 CIRA - Italian Center for Aerospace Researches p.l...@ci... Via Maiorise - 81043 Capua (CE) Italy www.cira.it/research/vis |