Re: [Plib-users] sgFrustum setting to the same as opengl
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sjbaker
From: Oliver B. <sh...@ih...> - 2000-05-10 04:11:49
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view.cpp:42: no matching function for call to `sgFrustum::getMat4 ()' all the other sg functions work fine so ? On Wed, 10 May 2000, you wrote: > Oliver Batchelor wrote: > > > > I have a function for setting up a view frustum I want to know if > > its getting the right values to be setup the same as the opengl one > > ... > > I am getting some wierd results in my landscape renderer - > > If I roll around etc everything dissapears but I cant see whats > > going wrong ... > > > > here is the setup code ... > > > > void View::Set(float angle, float near, float far) { > > glMatrixMode(GL_PROJECTION); > > glLoadIdentity(); // Reset The Projection Matrix > > > > gluPerspective(angle, 640.0/480.0, near, far); // Calculate The Aspect Ratio Of The Window > > glMatrixMode(GL_MODELVIEW); > > > > frustum.setFOV(angle, angle) ; > ^^^^^^^^^^^^ > That's going to set the HFOV and VFOV to the > same values - but you (seem to) have a 640x480 > window. Try using (angle,-1) - and we'll compute > the second angle for you assuming a 3:4 aspect > ratio. > > Dunno if that's enough to account for your wierdness. > > You could also use a sgFrustum::getMat4 to grab the matrix out > of the sgFrustum - then you can use glLoadMatrix to put it > onto the projection stack - no messing with gluPerspective - and > it guarantees a good match. > > -- > Steve Baker http://web2.airmail.net/sjbaker1 > sjb...@ai... (home) http://www.woodsoup.org/~sbaker > sj...@ht... (work) > > _______________________________________________ > plib-users mailing list > pli...@li... > http://lists.sourceforge.net/mailman/listinfo/plib-users |