[Plib-users] Re: [FGFS-Devel] Can't build glut
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From: Jon B. <js...@ha...> - 2000-04-22 12:59:59
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I am atill trying to build plib. I may have discovered part of the problem, and that is that even after having run ./configure, and having the gl, glut, et. al. headers in /usr/local/include/gl, somehow the ./configure.in script for plib is NOT setting GLUT_IS_PRESENT. When running ./configure I get this: .. .. checking for GL/gl.h... (cached) no checking for GL/glu.h... (cached) no checking for windows.h... (cached) yes checking for joystick.h... (cached) no checking for linux/joystick.h... (cached) no checking for GL/glut.h... (cached) no checking for GL/freeglut.h... (cached) no updating cache ./config.cache .. .. Well, that's just plain bogus, because the GL headers are right where they are supposed to be. I wish I knew more about ./configure and how it worked. I tried putting the glut.h header in all worts of places where it should have been found, but I still get the same error for the compile. Now, if I go in and manually #include <GL/glut.h> I get a lot farther. A lot. So, under CygWin, there appears to be some wierdness in the configure process - at least on my machine... Jon |