[Plib-users] Hello and Performance Issues
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From: Scott L. <va...@be...> - 2000-04-13 01:50:24
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Hey guys, here's a first not to introduce myself and my project and to ask my first performance question. My name is Scott Le Grand and I recently decided to use PLIB to help make a multiplatform edition of BattleSphere (http://www.battlesphere.com) that wacky Atari jaguar game that made a brief appearance on SlashDot as the game with a first copy that ultimately went for $1575 on EBay. Anyway, while that was fun, the completion of the Jaguar edition frees up development on current hardware which commenced about a week ago. So my first task was to get a SkyBox up and running. Job done, but... With a cubic skybox composed of 6 faces of 512x512 textures, a large window say 1000x1000 renders at about 3 fps on a LeadTek Winfast GeForce SDR. This seems pretty odd. Some terrain code I wrote several months back walks all over this. What am I missing? Am I falling mysteriously into a software path? VTune shows 65% of the CPU time is spent in NVOGLNT, about 15% in HAL, and another 15% spent in various parts of the kernel. Any ideas? Scott Le Grand |