Re: [Plib-users] how do i???
Brought to you by:
sjbaker
From: Steve B. <sjb...@ai...> - 2000-03-24 03:54:20
|
horacio wrote: > > Ok, is there any source of information about this terms you use in the > answer: > > 1) simple rigid model articulation > 2) vertex weights > 3) bones, joints, etc.... sort of IK?? Well, I'm sure there are better references - but one I know off the top of my head is the Carniverous Hexapod FAQ: ftp://ftp.netcom.com/pub/he/hexapod/charanimfaq.html ...check the parent document for other interesting FAQ's: ftp://ftp.netcom.com/pub/he/hexapod/index.html ...but I'm sure you could do better at one of the game developer sites. > has anybody played Tenchu for PlayStation, or Dead or Alive???? how those > graphics and animations are done???? later if i go on, i will ask how the > camera is moved??? it seems that the camera is alive. Moving the camera is a serious pain in Tux - I'd be interested to discuss good ways to do it. I'm still learning this stuff. > I have a lot to learn....... It never gets any better. :-) -- Steve Baker http://web2.airmail.net/sjbaker1 sjb...@ai... (home) http://www.woodsoup.org/~sbaker sj...@ht... (work) |