Re: [Plib-users] how do i???
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From: Land T. S. <lan...@am...> - 2000-03-23 04:01:48
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Hello Horacio, > I have seen a lot of games, RPG at most, and i don't see much changes in the > players look..... so i think what i want is not possible. Any ideas please > tell me. I know this has nothing to do with PLIB, but i'm willing to use PLIB > to do this, if it is possible. I know this isn't going to be much of a helpful answer, but yes it is possible. A common way seems to be the parent-child relationship. The hand is the parent of the Gauntlet/Sword. You could use a full skeletal structure to represent the player and do mesh deformations (no, I have noooo idea how to do this =). You could also record all the movements of your players as individual meshes and just position the Sword/Gauntlet according to the position of a specific vertex in the player mesh (parent-child). -- +-------------------------+--------------------------------------------+ | Landshark (dave) | Visio clone for *nix? It's in the works: | | lan...@am... | http://queesio.sourceforge.net | +-------------------------+--------------------------------------------+ | X10 GUI Device Controller for *nix? http://q10.phlan.net | +----------------------------------------------------------------------+ |