Re: [Plib-users] Glut or SDL
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-03-21 06:41:51
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Dave McClurg wrote: > > I'm about to launch into a large project (commercial game) using OpenGL and PLIB > > For window support, I need to choose between GLUT and SDL > (http://www.devolution.com/~slouken/SDL/). > Which would you choose and why? > > The big ports by lokigames are done with SDL. > glTron/Andreas recently switched over to SDL. > Any reason you can see to not follow the elephant tracks? > Any advice or technical pro/con in this area? > > i don't think licensing is an issue because SDL is LGPL and > GLUT is "freely distributable" (same as public domain?). freeGLUT is truly OpenSource - if that matters to you. It seems to work perfectly with every PLIB program I've tried it with. I don't know much about SDL though - I choose GLUT simply because it's installed pretty much everywhere OpenGL is - so that's one less dependancy. -- Steve Baker http://web2.airmail.net/sjbaker1 sjb...@ai... (home) http://www.woodsoup.org/~sbaker sj...@ht... (work) |