[Plib-users] Fw: Re: GLUT or SDL
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From: Dave M. <dp...@ef...> - 2000-03-20 22:27:50
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Andreas, author of glTron, replied to my GLUT or SDL question. I thought I would share his reply. better fullscreen support and mainloop control are nice so i'll go the SDL route for now. Maybe i'll support both like he did. >> Hi, I'm just getting started on my own project and for window support >> I need to choose between GLUT and SDL. >> >> Since you recently made the same choice for glTron would >> you mind sharing any reflections you have on that choice >> or the reasons why you made the choice? > >Various reasons: > >1) Better fullscreen support >2) Glut isn't actively developed >3) Glut isn't free (as in speech) > >FreeGlut (freeglut.sourceforge.net) might change that, but not in the >near future, I fear > >4) Better fullscreen support >5) SDL supports all my target platforms (linux, win32, mac, beos). >6) SDL_mixer is great! >7) I can keep the mainloop >8) There are other nifty SDL add-on libs > >I still support glut though. Just run ./system_glut and recompile. > >- Andreas >-- >Probably one of the smallest 3D-Games in the world: http://www.gltron.org >More than 60'000 Downloads of the latest version (0.53) > |