[Plib-users] Glut or SDL
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From: Dave M. <dp...@ef...> - 2000-03-20 17:22:44
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I'm about to launch into a large project (commercial game) using OpenGL and PLIB For window support, I need to choose between GLUT and SDL (http://www.devolution.com/~slouken/SDL/). Which would you choose and why? The big ports by lokigames are done with SDL. glTron/Andreas recently switched over to SDL. Any reason you can see to not follow the elephant tracks? Any advice or technical pro/con in this area? i don't think licensing is an issue because SDL is LGPL and GLUT is "freely distributable" (same as public domain?). |