Re: [Plib-users] Options for textured models
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-03-18 21:21:47
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Jasmin Patry wrote: > I wrote about a week ago about problems I was having loading 3DS models > with PLIB (both 1.1.11 and CVS). It was suggested that I also try ASE, > but I got no further with that. > > James Barnard, a 3D artist, has offered to create models for my game Tux > Racer (http://tuxracer.sourceforge.net). He's currently using 3D Studio > Max, and says that he'll get softimage soon. So far all my attempts to > load his textured models in PLIB have failed. We know that the 3DS loader has some problems with textured models - and the author (Per Liedman <li...@ho...>) has indicated that he's willing to fix them if someone will send him some examples of files that fail. > I'd like to find a solution that works before he gets too discouraged > and goes away. :-) My current idea is to buy AC3D, use it to load his > 3DS models, and save them as AC. I take it that PLIB's AC loader is > fairly well tested and works with textured models -- is that correct? My experience with AC3D is that it's loaders for alien file formats suck. Dunno if that's universally true - but I wouldn't hold out great hope. I have a copy of AC3D - so if you'd like to send me your 3DS models I'll try to convert them and send you back the converted models as AC3D '.ac' files - which should load OK. > How good is AC3D's 3DS loader? That will be a crucial link in the > chain. (I don't think the shareware version allows importing of any > models from other formats.) Nope. But I have the full version. > James also created a model with transparency maps (these are separate > images, currently). Any idea if this will work? I suppose I could > incorporate the transparency into the texture's alpha channel... It will work when we have the 3DS loader fixed. Does TuxRacer load '.ac' models OK? -- Steve Baker http://web2.airmail.net/sjbaker1 sjb...@ai... (home) http://www.woodsoup.org/~sbaker sj...@ht... (work) |