[Plib-users] Texture with transparency
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From: Michael W. <michael.wessels@z.zgs.de> - 2000-03-16 21:43:13
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Hi all, I have loaded a texture with the following function // Load of a BMP-Image with the Library PLIB void FDS_Load_Image_BMP(char *filename) { tex_list = new ssgTexture ( filename ) ; } I works well. But now I have to know the width and height of the texture and the raster, in order to manipulate the alpha values. How can I get these informations? With regards Michael |