[Plib-users] Texture with transparency
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From: Michael W. <michael.wessels@z.zgs.de> - 2000-03-16 21:43:13
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Hi all,
I have loaded a texture with the following function
// Load of a BMP-Image with the Library PLIB
void FDS_Load_Image_BMP(char *filename)
{
tex_list = new ssgTexture ( filename ) ;
}
I works well.
But now I have to know the width and height of the texture and the
raster, in order to manipulate the alpha values. How can I get these
informations?
With regards
Michael
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