Re: [Plib-users] Options for textured models
Brought to you by:
sjbaker
From: Dave M. <dp...@ef...> - 2000-03-15 19:59:40
|
Jasmin wrote: >I wrote about a week ago about problems I was having loading 3DS models >with PLIB (both 1.1.11 and CVS). It was suggested that I also try ASE, >but I got no further with that. > ASE should work fine. i'd be glad to help if you send me the ASE model and textures. when James (3D artist) exports the model as ASE, make sure he checks the boxes for texture coordinates, otherwise you don't get them. It won't hurt to check all the boxes and include extra information. >I'd like to find a solution that works before he gets too discouraged >and goes away. :-) My current idea is to buy AC3D, use it to load his >3DS models, and save them as AC. I take it that PLIB's AC loader is >fairly well tested and works with textured models -- is that correct? > I just looked at the code and PLIB's AC loader handles textures fine. In fact, tux_aqfh uses the AC loader. Also, the tux example in PLIB does too. I have a registered copy of AC3D if you want me to try anything for you. >James also created a model with transparency maps (these are separate >images, currently). Any idea if this will work? I suppose I could >incorporate the transparency into the texture's alpha channel... > we should be able to get that to work with ASE. the ASE format has sub materials to handle transparency maps. i just need to add support for loading them and change the main texture's alpha. An easier way to handle this is to use SGI images which can have an alpha channel in them. >Any help would be appreciated. > I'm glad to. Just send me some data. --Dave dp...@ef... |