[Plib-users] Texture with transparency
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From: Michael W. <michael.wessels@z.zgs.de> - 2000-03-13 22:07:35
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Hi all, I will load a bmp as texture with the ssgTexture. Then I need to define the color black as transparency that means all pixels of he image with the color black must have a alpha-value 0. Has anybody an code-example, which can do this work ? Michael |