[Plib-users] ssg coordinate system convention
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From: Rahul C. <rah...@ya...> - 2000-02-24 05:04:54
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Just started looking into the ssg src code. I was
wondering whether the coordinate system convention
used in SSG is same as OpenGL or something different.
OpenGL uses something like: (provided my spaces remain
in place:)
Y(positive)
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-------------- X (positive)
/
/
/
/
/
Z (positive)
--Rahul
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