[Plib-users] ssg coordinate system convention
Brought to you by:
sjbaker
From: Rahul C. <rah...@ya...> - 2000-02-24 05:04:54
|
Just started looking into the ssg src code. I was wondering whether the coordinate system convention used in SSG is same as OpenGL or something different. OpenGL uses something like: (provided my spaces remain in place:) Y(positive) | | | | | | -------------- X (positive) / / / / / Z (positive) --Rahul __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com |