[Plib-users] Plib and current OpenGL
Brought to you by:
sjbaker
From: Konstantin R. <kon...@gm...> - 2017-05-16 14:13:18
|
Hey plib-users, is anyone here who has succesfully paired the plib library with programmable OpenGL? I am currently trying to include an FBO into the game TORCS ( http://torcs.sourceforge.net/) that uses PLIB to render. I would like to render to texture using the FBO and my implementation fails to get anything rendered apart from render calls not using PLIB. In this SO post I explain my issue a bit more in depth: http://stackoverflow.com/questions/43899832/render-opengl-scene-to-texture-using-fbo-in-fixed-function-pipeline-drawing Any help is appreciated! Thanks a lot! Cheers, Konstantin |