Re: [Plib-users] Question re PUI sizes & frames
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From: Steve B. <st...@sj...> - 2008-05-12 00:33:17
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Units (like in all of 3D graphics) are arbitary until you define your viewport and transformation stack. By default, PUI sets up the window such that one unit == one pixel. But as soon as you override PUI's initial transform stack, you're setting what the units "mean" and your question becomes meaningless. John F. Fay wrote: > James, > > If I remember correctly, PUI uses pixels as its units of distance. The > origin is the lower left-hand corner of the screen (or group), the x-axis > extends to the right, and the y-axis extends upwards. > > Yes, you do have to create the frame first, before creating the buttons. > It is possible, though, to resize the frame after the buttons have been > created. |