Re: [Plib-users] Readable user docs for PUI?
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From: James F. <fr...@cs...> - 2008-05-07 04:52:20
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On Tue, 6 May 2008, Fay John F Dr CTR USAF 46 SK wrote: > Hello and welcome to the PLIB community. I have found that > clicking on the text, pressing "Ctrl-A" to select all of it, and then > copying and pasting it into a word processor works decently. Duh! Why didn't I think of that? I guess because I seldom use a word processor - what little of that nature I do usually gets done in Latex. > There's also a "short introduction" at ... > > http://plib.sourceforge.net/pui/BasicPUI.html > > ... which I had completely forgotten about. And if you have any > questions I will probably be able to answer them. Thanks for the offer. What I'm trying to do is get a menu system that will work within a virtual reality library, so that instead of menus being tied to window/screen geometry, they become objects in the world. So for example if I had an ATM machine in the world, I could use the menu system to simulate the ATM buttons. Being no fonder than most of reinventing the wheel, I figured it might be simpler to modify some existing library than to start from scratch, and PUI seems much simpler (or at least the code's smaller) than the other OpenGL UIs I've found. Comments and advice are of course welcome, even (maybe especially) if they're of the "omigawd you don't know what you're getting into" sort. Thanks, James |