Re: [Plib-devel] Exposed bitmap loaders in SSG?
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From: Jan R. <slo...@gm...> - 2007-01-07 13:20:37
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Am Sun, 7 Jan 2007 09:01:38 +0100 schrieb Jan Reucker <slo...@gm...>: > Any pro's and con's? I don't want to turn this thread into a blog ;), but I'd like to add that I've just started doing it the first way. I don't see any real benefit in the second approach besides more work for me... But I haven't invested too much time yet, so don't hesitate to stop me if there's a good reason not to do it the way that ssgTexture does it right now. Kind regards, Jan R. -- Jan Reucker email: jan dot reucker at web dot de web: http://www.reucker-online.de |