Re: [Plib-devel] Texture loading problems (bmp/rgb)
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From: <p.l...@ci...> - 2006-11-19 08:47:48
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Scrive Jan Reucker <slo...@gm...>: > Am Sat, 18 Nov 2006 09:08:35 -0600 schrieb steve <sjb...@ai...>: > > > Yes - that's it exactly. There is an 'upside down' flag. This > > is a typically stupid Microsoftian coding stupidity. It makes > > Well, if it's done the right way (only one flag at a fixed place > in the header), it's no problem to write a loader for it, the > overhead is actually very small. I'm not sure but I think TGA > does it that way. TGA is among the best format to use in Plib - I warmly suggest it. I also use BMP along with the 3DS loader and it works fine (the loader manages the y-flipping so to resemble the other serious image format habit). I'm not 100% sure but PNG also suffers the y-flipping problem, and, should it be the case, it is not managed by the loaders. > Kind regards, > Jan R. Greetings - Paolo Leoncini |