Re: [Plib-devel] R: State of the art?
Brought to you by:
sjbaker
From: Tinoshi K. <ti...@li...> - 2006-10-18 15:38:24
|
Thanks for all the answers! Giorgio! ----- Original Message -----=20 From: "Paolo Leoncini" <p.l...@ci...> To: "'PLIB Developers'" <pli...@li...> Sent: Wednesday, October 18, 2006 12:25 AM Subject: [Plib-devel] R: State of the art? > -----Messaggio originale----- > Da: pli...@li... > [mailto:pli...@li...] Per conto > di Tinoshi Kitazawa > Inviato: mercoled=EC 18 ottobre 2006 2.43 > A: PLIB Developers > Oggetto: Re: [Plib-devel] State of the art? > > > A very quick question: > > Do you think that PLIB will ever support (within the > scenegraph) shadows (at > least planar) reflection or some other 'simple' stencil > buffer related > stuff??? If shadow mapping is enough for you I can give you a class for this worki= ng in SSG, so that you simply do if ( shadowmap ) shadow->cullAndDraw ( scene ) ; else ssgCullAndDraw ( scene ) ; It sets leaf pre- and post-draw callbacks, uses register combiners on NV = and texenv on ATI and others, and P-buffers for larger-than screen depth maps (usually 1024 or 2048 ^2). It is derived from Nvidia code. Anyone interested in it just e-mail me at P.Leoncini -a-t- cira.it. > It would be nice to set some traversing mask such as > SSG_CAST_SHADOW or > SSG_REFLECT for every node.... It is something I'd like to > work on by my > own, but I don't know if you think it is something PLIB > really needs... Does > it > worth the effort? > > Thanks, > Giorgio Greetings - Paolo > ----- Original Message -----=20 > From: "Wolfram Kuss" <w_...@rz...> > To: "PLIB Developers" <pli...@li...> > Sent: Tuesday, October 17, 2006 2:57 PM > Subject: Re: [Plib-devel] State of the art? > > > > >Hello. When I first time did hear about plib, it sounded better > >>than anything. It was even used in game consoles. > >> > >>What is the status of plib now? Outdated? > > > > This depends on what you want to do. > > > > If for example you want to create a stunnign looking game with > > shaders, multiple UVs per vertex etc, PLIB is behind the curve. > > > > If for example you want to create a model converter or some > tool/app > > that reads a lot of formats, I still do not know of any better free > > library. > > > > Bye bye, > > Wolfram. > > > > > > > ---------------------------------------------------------------------- > > --- > > Using Tomcat but need to do more? Need to support web > services, security? > > Get stuff done quickly with pre-integrated technology to > make your job > > easier > > Download IBM WebSphere Application Server v.1.0.1 based on > Apache Geronimo > > > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D120709&bid=3D263057& dat=3D121642 > _______________________________________________ > plib-devel mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-devel ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D120709&bid=3D263057&dat=3D= 121642 _______________________________________________ plib-devel mailing list pli...@li... https://lists.sourceforge.net/lists/listinfo/plib-devel ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job=20 easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronim= o http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D120709&bid=3D263057&dat=3D= 121642 _______________________________________________ plib-devel mailing list pli...@li... https://lists.sourceforge.net/lists/listinfo/plib-devel=20 |