Re: [Plib-devel] State of the art?
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From: Tinoshi K. <ti...@li...> - 2006-10-18 00:43:32
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A very quick question: Do you think that PLIB will ever support (within the scenegraph) shadows (at least planar) reflection or some other 'simple' stencil buffer related stuff??? It would be nice to set some traversing mask such as SSG_CAST_SHADOW or SSG_REFLECT for every node.... It is something I'd like to work on by my own, but I don't know if you think it is something PLIB really needs... Does it worth the effort? Thanks, Giorgio ----- Original Message ----- From: "Wolfram Kuss" <w_...@rz...> To: "PLIB Developers" <pli...@li...> Sent: Tuesday, October 17, 2006 2:57 PM Subject: Re: [Plib-devel] State of the art? > >Hello. When I first time did hear about plib, it sounded better >>than anything. It was even used in game consoles. >> >>What is the status of plib now? Outdated? > > This depends on what you want to do. > > If for example you want to create a stunnign looking game with > shaders, multiple UVs per vertex etc, PLIB is behind the curve. > > If for example you want to create a model converter or some tool/app > that reads a lot of formats, I still do not know of any better free > library. > > Bye bye, > Wolfram. > > > ------------------------------------------------------------------------- > Using Tomcat but need to do more? Need to support web services, security? > Get stuff done quickly with pre-integrated technology to make your job > easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 > _______________________________________________ > plib-devel mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-devel |