Re: [Plib-devel] State of the art?
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From: Wolfram K. <w_...@rz...> - 2006-10-17 21:57:44
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>Hello. When I first time did hear about plib, it sounded better >than anything. It was even used in game consoles. > >What is the status of plib now? Outdated? This depends on what you want to do. If for example you want to create a stunnign looking game with shaders, multiple UVs per vertex etc, PLIB is behind the curve. If for example you want to create a model converter or some tool/app that reads a lot of formats, I still do not know of any better free library. Bye bye, Wolfram. |