Re: [Plib-devel] OT: new linux game
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From: Bram S. <br...@sa...> - 2006-06-28 07:56:45
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steve wrote: > I'm not sure what you should do about it - maybe there is a key you can > hit that causes a giant crane to swing over, pick you up and put you > back at the last reset point. It would be FUNCTIONALLY the same as a > 'suicide/restart' thing - but without taking you out of the 'game > world'. It's a subtle distinction - but one that your players will > appreciate. Sound good. > If you had the giant crane (or something) then the user could ASK for > assistance when he needs it - because he knows better than your software > does when he considers himself 'stuck'. I think I'll make a rescue helicoptor instead :-) > > It looked like maybe it was the size of my screen - but it was centered > at (0,0) - so I could only see the bottom-left quarter or so of the > screen. I've never seen that happen before. > > Which 'GLUT' are you using? GLUT? freeglut? OpenGLUT? Well.... that really depends on what you have installed on your build machine. On mine, I have freeglut. > I've always hoped for that in my games too - but never, ever got a > single usable level! That's a pity, yes. Well.... even game-ideas would be a valuable contribution. I tried to think of other obstacles that would be similar to the ones I have. > Right - but there are lots of interesting things you could model > like ramps and jumps and curving track sections - loops maybe. But > yeah - we'd need to get to the dynamic stuff too. You're right... the static stuff can be interesting as well. > Ah - so you have to hard-code the dynamics stuff? That's not so nice! > > Could it be abstracted in some way that could be read from a file? > My recollection is that ODE uses a heirarchy not entirely unlike > a scene graph - but with masses, moments of inertia, etc. I guess something like that could be possible, although you still have to account for joints and such. These are likely to be hardcoded anyway. > Do you have a mailing list for the game where we can take this > discussion? I guess that the bulletin board at this place could accomodate this: http://freshmeat.net/projects/sturmbahnfahrer/ Bram |