Re: [Plib-devel] Creating shared libs or plib under Linux
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From: Bram S. <br...@sa...> - 2006-06-02 21:07:24
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Hans, There is a whole list of pending bugfixes on the mlist. The development of plib is awaiting a migration. sf cvs service is f****d up. Steve mentioned his intent on moving to SVN, and then plib dev can resume. Steve, do you have a status update to the svn migration? Bram Hans de Goede wrote: > > Bram Stolk wrote: > >>I believe that it was Steve Baker's intention to do static only, >>to avoid issues with incompatibilities. >> >>Basically, static libs are more foolproof. >> > > > Actually static libs are a very good ways to keep being bitten by old > bugs. What happens when a static lib gets a bugfix? Either all packages > build against the previous version must be rebuild, or they keep the bug. > > >>Then again, is plib LGPL? >>If so, you cannot create a commercial game with plib and use >>a static lib. LGPL requires dynamic libs. >> > > > Yes PLIB is LGPL, but that is a rather black and white explanation of > the LGPL (I'm not saying its wrong though). > > But you seem to be the most active plib developer at the moment, are you > interested in a patch adding sharedlib support. (Notice this will > require that you keep the ABI to plib stable between major releases. > Expanidng is ok, changing not. See my fullscreen patch as an example how > you can safely expand the ABI (99% == API)). > > Regards, > > Hans > > > _______________________________________________ > plib-devel mailing list > pli...@li... > https://lists.sourceforge.net/lists/listinfo/plib-devel |