R: [Plib-devel] texture compression
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From: Paolo L. <p.l...@ci...> - 2006-01-11 09:05:40
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Sorry, just a question: what about actually loading the DDS texture = image data? I.e. putting a new zsize mode parameter in the glTexImage2D call suppose = we are supplying proper pixed data, and, beside the large pixel data block, = we should also read w, h, and the GL_COMPRESSED_RGBx_S3TC_DXTx_EXT mode off = the file. Is there code for this too? Greetings - Paolo Leoncini > -----Messaggio originale----- > Da: pli...@li...=20 > [mailto:pli...@li...] Per conto di=20 > Tiago Gusm=E3o > Inviato: marted=EC 10 gennaio 2006 17.51 > A: pli...@li... > Oggetto: [Plib-devel] texture compression >=20 >=20 > Hello >=20 > I was wondering if i or someone else can add texture=20 > compression support=20 > to plib, which i believe can be done without disrupting the=20 > current plib=20 > behaviour and with few files being affected. >=20 > Below is my original post to the FlightGear devel list, with a quick=20 > hack patch. >=20 > Currently we're still discussing this, so no further details,=20 > but if we=20 > go ahead with it, is it alright regarding plib? >=20 >=20 > Thanks >=20 > Cheers, > Tiago >=20 >=20 > ************************************************************** > ********* > ************************************************************** > ********* > Hello >=20 > I'm having a HW problem and i can't enable AGP in linux,=20 > which makes the hunter, b1900d and the Nimitz lower FPSs=20 > dramatically, which i believe is caused by the NVRAM filling=20 > up with textures thus forcing texture transfers to the card=20 > (GF4 MX 440 64MB) >=20 > so after Surge mentioned texture compression, i added it in=20 > plib, with amazing performance improvements in those=20 > situations, It also appears to be improving FPS in general in=20 > other situations. >=20 > it doesn't check for the extension, **before trying**, check=20 > glxinfo for the presence of "EXT_texture_compression_s3tc"=20 > it's just an ugly hack, works for me and likely everyone else=20 > with s3tc,=20 > but it's bad code, i know, >=20 > a brief explanation:=20 > http://www.digit-life.com/articles/reviews3tcfxt1/ > spec:=20 > http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_co > mpression_s3tc.txt >=20 >=20 > i have no experience with patches, but here it is, against=20 > plib 1.8.4,for those interested. added one line, made one=20 > token change: >=20 > diff -cr plib-1.8.4/src/ssg/ssgLoadTexture.cxx > plib-1.8.4ext/src/ssg/ssgLoadTexture.cxx > *** plib-1.8.4/src/ssg/ssgLoadTexture.cxx 2003-06-27=20 > 08:15:15.000000000 > +0000 > --- plib-1.8.4ext/src/ssg/ssgLoadTexture.cxx 2006-01-07 > 16:44:17.000000000 +0000 > *************** > *** 24,29 **** > --- 24,30 ---- >=20 > #include "ssgLocal.h" >=20 > + #define PROXY_TEXTURES_ARE_BROKEN >=20 > struct _ssgTextureFormat > { > *************** > *** 161,167 **** > total_texels_loaded +=3D w * h ; >=20 > glTexImage2D ( GL_TEXTURE_2D, > ! map_level, zsize, w, h, FALSE /* Border */, > (zsize=3D=3D1)?GL_LUMINANCE: > (zsize=3D=3D2)?GL_LUMINANCE_ALPHA: > (zsize=3D=3D3)?GL_RGB: > --- 162,168 ---- > total_texels_loaded +=3D w * h ; >=20 > glTexImage2D ( GL_TEXTURE_2D, > ! map_level, /*zsize*/ 0x83F3, w, h, FALSE /* > Border */, > (zsize=3D=3D1)?GL_LUMINANCE: > (zsize=3D=3D2)?GL_LUMINANCE_ALPHA: > (zsize=3D=3D3)?GL_RGB: >=20 >=20 > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep=20 > through log files for problems? Stop! Download the new AJAX=20 > search engine that makes searching your log files as easy as=20 > surfing the web. DOWNLOAD SPLUNK!=20 > http://ads.osdn.com/?ad_id=3D7637&alloc_id=3D16865&op=3Dclick > _______________________________________________ > plib-devel mailing list > pli...@li...=20 > https://lists.sourceforge.net/lists/listinfo/plib-devel >=20 |