RE: [Plib-devel] SSG Tree help needed
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From: Fay J. F C. AFSEO/SK <joh...@eg...> - 2005-11-28 13:03:04
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Gentlemen, Did anybody follow up on this query? Unfortunately I don't know much about SSG or I would answer it myself. John F. Fay Technical Fellow, Jacobs/Sverdrup TEAS Group joh...@eg... 850-729-6330 -----Original Message----- From: pli...@li... [mailto:pli...@li...] On Behalf Of po...@cs... Sent: Saturday, November 19, 2005 1:54 PM To: pli...@li... Subject: [Plib-devel] SSG Tree help needed Hi! We are creating car simulation, and we are planning to use PLIB (SSG loader). I know the structure of SSG tree, but if I add some image (object) in the scence graph, I want to know in which classes the different attributes (like color, texture, animation) of that image goes? Because ssgVTable class contains the information like leaf geometry as arrays of vertex, normal, texture coordinate and colour data then what does the Root, branches and kids of the tree contains? Does kids only contains the objects of the scene? What is exact difference between ssgRoot, ssgBaseTransform and ssgEntity? For the transform object does the ssgRoot is always be the parent node? Kindly pls. find time to reply earliest possible. Thnaks a lot. - Poonam. ------------------------------------------------------- This SF.Net email is sponsored by the JBoss Inc. Get Certified Today Register for a JBoss Training Course. Free Certification Exam for All Training Attendees Through End of 2005. For more info visit: http://ads.osdn.com/?ad_id=7628&alloc_id=16845&op=click _______________________________________________ plib-devel mailing list pli...@li... https://lists.sourceforge.net/lists/listinfo/plib-devel |