[Plib-devel] SSG Tree help needed
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From: <po...@cs...> - 2005-11-19 19:53:54
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Hi! We are creating car simulation, and we are planning to use PLIB (SSG loader). I know the structure of SSG tree, but if I add some image (object) in the scence graph, I want to know in which classes the different attributes (like color, texture, animation) of that image goes? Because ssgVTable class contains the information like leaf geometry as arrays of vertex, normal, texture coordinate and colour data then what does the Root, branches and kids of the tree contains? Does kids only contains the objects of the scene? What is exact difference between ssgRoot, ssgBaseTransform and ssgEntity? For the transform object does the ssgRoot is always be the parent node? Kindly pls. find time to reply earliest possible. Thnaks a lot. - Poonam. |