Re: [Plib-devel] ssg "Water" demo problem
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From: Jan R. <slo...@gm...> - 2005-07-07 18:07:56
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Am Wed, 06 Jul 2005 20:11:55 +0200 schrieb Bram Stolk <br...@sa...>: > Jan Reucker wrote: > > Hello, > > > > I've posted this mail to the plib-users list about six weeks ago, > > but got no reply. I'll repost it here and hope that someone can > > reproduce or maybe even fix the problem: > > When building from current CVS, the 'water' example works for me. > What GL renderer are you using? (glxinfo will tell you). Hello Bram, I think I've found the reason. By exchanging the 1.8.4 libs against their 1.8.3 counterparts I found out that the problem is within ssgAux. Looking at the difference between 1.8.3 and 1.8.4 it must be a change in the pre- and post-drawing callbacks of ssgaFire. I confirmed that by removing the fire from the water demo and linking against ssgaux 1.8.4 --> problem is gone, lighting works again. Looking at the CVS I noticed that the critical piece of code was changed again, and linking against the CVS version also works for me. Thx! Jan R. -- Jan Reucker email: jan dot reucker at web dot de web: http://www.reucker-online.de |