Re: [Plib-devel] Implement ssgAnimTransform?
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sjbaker
From: Wolfram K. <w_...@rz...> - 2004-10-26 02:07:30
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Steve Baker wrote: >So create a ssgTimedSelector - put an ssgTransform node under it for >each animation step - then have them all point to the same (or perhaps >different) child objects. If I uderstand correctly, ssgTimedSelector can only be used for "discreet" (non-continuous) movement? With the way I have in mind, I can interpolate between the matrices to get a fairly smooth animation. >No need for a new class - let's not clutter SSG with new node types >that are only needed by single applications (and not even *needed* >in actual fact). Well, together with the viewer it's two, but I agree that is not much. OTOH, the code to create the scene graph with the animation data will IMHO have to be in or called in the ssgLoadASE.cxx file. Bye bye, Wolfram. |