Re: [Plib-devel] Implement ssgAnimTransform?
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-10-26 00:45:16
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Wolfram Kuss wrote: > The animation data consists of different transform matrices for > different times/frames. So create a ssgTimedSelector - put an ssgTransform node under it for each animation step - then have them all point to the same (or perhaps different) child objects. No need for a new class - let's not clutter SSG with new node types that are only needed by single applications (and not even *needed* in actual fact). ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |