[Plib-devel] Status of Plib 2.0?
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From: Oliver C. <kre...@gm...> - 2004-10-18 04:15:46
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Hello, I read in the mailinglist archive the following about Plib 2.0: http://sourceforge.net/mailarchive/message.php?msg_id=1463559 > Other things I"d like to see in 2.0 are: > > 1) Replace SL with OpenAL - write a "compatibility layer" to make > existing SL applications run on top of OpenAL. I"d like to > wean people off SL and onto OpenAL so we don"t have to support > it anymore. > > 2) Arrange that the SL music player work as an OpenAL audio source. > > 3) Hack into the SL music player to allow other MOD-like sound files to > be played. > > 4) Integrate sound nodes into the SSG scene graph to make full use > of OpenAL"s 3D audio capabilities. What is the status of these 4 planned features? Best Regards, Oliver C. |