[Plib-devel] Is PUI skinable/themeable?
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From: Oliver C. <kre...@gm...> - 2004-10-18 03:46:41
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Hello, i have some question about PUI. I would like to use PUI for a game, but the standard widget dialogs, that can be watched with the example tools in the plib directory are too ugly for a game but a nice looking gui is a must for a modern game. So the question is, is PUI skinable/themeable? If the answer is no, can this feature be added to PUI? If you decide to add such feature i want to mention, that it would also be very great to be able to use also SVG based vector graphics for the GUI objects instead of just only simple bitmaps like it is common at todays other GUI librarys. Because PUI is allready using OpenGL having support for SVG based GUI objects would be IMHO a great win win situation for PUI and Plib, no other game library has such a feature. The big advantage about using SVG for a themable GUI is, that the file size for a complete theme would be very small compared to a theme which is using bitmaps and because SVG is a vector format it could be rendered by OpenGL with hardware acceleration and would allways look good at every screen size. So what do you think about a themeable/skinable PUI library that would use SVG as a theme format? Then i have another last question because their were some changes in Plib to remove some of the glut dependency in the past. Does PUI still need the glut library or can it be used without glut? Best Regards, Oliver C. |