Re: [Plib-devel] [PATCH] crease for ac3d files and speedup
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sjbaker
From: Mathias <Mat...@gm...> - 2004-10-11 06:15:51
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Hi, Sorry for the long delay I was not online that weekend ... On Samstag 09 Oktober 2004 16:37, Steve Baker wrote: > Does this patch take care not to merge things if (for example) there is > a comment or object name attached to one or other of the nodes (or to a > node that is the parent of one leaf node and not the other)? > > Some applications use the comment or model name to tell them to turn > that node in the scene graph into an LOD or an animation node. Yep. All this stuff is done per ac3d-object. So different objects are never merg= ed=20 together. Stripping away unused transforms and such things are left to the old=20 ssgFlatten and childs code. One part of the patch in a slight modification in the strip function to=20 prevent branches with names to be stripped away. This could happen before and it happend occasionally with a still unpublish= ed=20 flightgear model I have on my private disk. Now fixed ... I did that patch with flightgear in mind. Flightgear uses the object names = for=20 animations. Looking at all that happy people who tried that patch with the= =20 improved framerates together with flightgear during that weekend, I think=20 this is ok :) Greetings Mathias =2D-=20 Mathias Fr=F6hlich, email: Mat...@gm... |