Re: [Plib-devel] [PATCH] crease for ac3d files and speedup
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-10-08 13:44:42
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Mathias Fr=F6hlich wrote: > Hi all, >=20 > During the past days I have done some profiling on flightgear. One fina= l=20 > outcome of that work was, that most time is spent in ssg routines (yes,= ssg=20 > not OpenGL!!). That's because you have a graphics card that executes almost 100% of Open= GL functions off on separate hardware. When you eliminate OpenGL, what othe= r functions could possibly consume much time? It has to be SSG - so that comes as no suprise at all. > The problems are the huge amount of small leaf nodes we get=20 > from the ac file loader. That vertex optimization pass makes this a bit= =20 > better but there was still room for improovement. Yep. It's a perennial problem for flight simulators. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++= -----END GEEK CODE BLOCK----- |