[Plib-devel] ASC loader committed
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From: Wolfram K. <w_...@rz...> - 2004-10-06 09:28:47
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I implemented and committed an ASC loader, the writer already existed. The reason I wrote it is that both 3D Exploration and 3DS Max, using a plugin are not able to read nodes from an ASC files, if the node only contains vertices or lines. While writing it, I improved the loader/writer support code somewhat. Bye bye, Wolfram. |