Re: [Plib-devel] texture filenames messed up
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From: Erik H. <er...@eh...> - 2004-10-05 07:39:18
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Bram Stolk wrote: > Erik Hofman wrote: >> You can call ssgTexturePath() prior to loading the textures/model now, >> so it shouldn't be that much of a problem anymore. > > It is still a problem. > ssgTexturePath will not fix this. > > The ac loader will simply mess up filenames occasionally, and this > is probably because > st -> setTexture( tex ) ; > is never reached. Ow, you're right. That's what you get when answering questions at 23.45pm :-( I've looked at the code just after you posted the message, but while I see what you mean (and it does look wrong) I can;t see an obvious answer to the problem. Erik |