RE: [Plib-devel] Re: [Fwd: Plib 2.0]
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From: Fay J. F C. AAC/W. <joh...@eg...> - 2004-07-13 15:59:26
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Paolo, I am certainly open to ideas--and I daresay Steve is, too--but this is no guarantee that they will be accepted. But do please bring them = on. I guess Steve's desire to fold PUI into SSG means that I am going to have to learn SSG. One thing I do NOT want for PUI, though, is the = baggage of all the file readers and writers. John F. Fay joh...@eg... -----Original Message----- From: pli...@li... [mailto:pli...@li...]On Behalf Of Paolo Leoncini Sent: Tuesday, July 13, 2004 10:27 AM To: pli...@li... Subject: R: [Plib-devel] Re: [Fwd: Plib 2.0] Is this a call-for-thoughts around Plib 2.0? Can anyone contribute with ideas? > -----Messaggio originale----- > Da: pli...@li...=20 > [mailto:pli...@li...] Per conto di=20 > Steve Baker > Inviato: marted=EC 13 luglio 2004 14.34 > A: Erik Hofman; pli...@li... > Oggetto: [Plib-devel] Re: [Fwd: Plib 2.0] >=20 >=20 <snip> > 2) PUI is converging on SSG. >=20 > Both API's are tree structured data with branches and=20 > leaves. Leaf nodes > cause rendering to happen and branch nodes control=20 > behavior with state > nodes doing stuff like colour and texture. Collision=20 > detection and > figuring out which button was clicked are also very=20 > similar activities. >=20 > PUI is in dire need of state management to allow it to use = texture > and such like more cleanly. Merging those two systems=20 > into a single > API brings in very interesting possibilities for both=20 > API's and saves > us a bunch of maintenance (because both could share the same = state > management and cull routines - you could even do things=20 > like building > your GUI pages in a 3D modeller). >=20 <snip> |