Re: [Plib-devel] Blender bridge.
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-06-24 19:55:43
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Norman Vine wrote: > I haven't used it but there was a Python exporter module > it appears to be shipped with the latest Blender > http://www.blender3d.org/cms/Import___Export.5.0.html Ah - that's it. I upgraded to Blended 0.33 and it was there. Obviously it got added between 0.23 and 0.33. There seem to be problems with backfacing polygons - and the model I was given seems to have been built from spline patches - so all that came through into AC3D was the control points connected into polygons somehow. ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |