Re: [Plib-devel] Another New Demo Program for PW
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sjbaker
From: Steve B. <sjb...@ai...> - 2004-05-06 23:13:42
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Fay John F Contr AAC/WMG wrote: > I looked at the example and downloaded the code but it doesn't compile. It > looks for two header files "<gl/wglext.h>" and "<gl/glext.h>", neither of > which I have. Well, GL/glext.h (it *should* be a capital 'GL' so it compiles under case-sensitive OS's) can be obtained from www.opengl.org. It contains the #define or GLenum tokens for *all* known OpenGL extensions. I believe GL/glxext.h is also there - but I don't know about GL/wglext.h. > Spending a little more time with it, I find "wglGetProcAddress" which helps > a little. I can call functions now, but the defined constants (like > "WGL_DRAW_TO_WINDOW_ARB") are still undefined. Help! They certainly don't > make it easy, do they? No they certainly don't. Microsoft would dearly like OpenGL to 'go away' so that you'd have to own a Windows machine in order to do 3D graphics. > Looking further, I find mention of "accumulation buffer" bits in connection > with antialiasing. Is this Windows-speak for multisampling? No - an accumulation buffer is something different. You can do kinda-sorta antialiasing on a machine that doesn't implement it properly if it has an accumulation buffer - but I wouldn't recommend it! ---------------------------- Steve Baker ------------------------- HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://www.sjbaker.org Projects : http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net -----BEGIN GEEK CODE BLOCK----- GCS d-- s:+ a+ C++++$ UL+++$ P--- L++++$ E--- W+++ N o+ K? w--- !O M- V-- PS++ PE- Y-- PGP-- t+ 5 X R+++ tv b++ DI++ D G+ e++ h--(-) r+++ y++++ -----END GEEK CODE BLOCK----- |