RE: [Plib-devel] Another New Demo Program for PW
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sjbaker
From: Fay J. F C. AAC/W. <joh...@eg...> - 2004-05-06 16:16:33
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I looked at the example and downloaded the code but it doesn't compile. It looks for two header files "<gl/wglext.h>" and "<gl/glext.h>", neither of which I have. Spending a little more time with it, I find "wglGetProcAddress" which helps a little. I can call functions now, but the defined constants (like "WGL_DRAW_TO_WINDOW_ARB") are still undefined. Help! They certainly don't make it easy, do they? Looking further, I find mention of "accumulation buffer" bits in connection with antialiasing. Is this Windows-speak for multisampling? John F. Fay joh...@eg... -----Original Message----- From: pli...@li... [mailto:pli...@li...]On Behalf Of Nick McEvoy Sent: Wednesday, May 05, 2004 10:20 PM To: pli...@li... Subject: Re: [Plib-devel] Another New Demo Program for PW I don't have time myself to 'understand' and then fix this problem right now ... but if someone is interested in adding Multisampling for Windows to pwInit then here is a tutorial that might be useful ... http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=46 Steve Baker wrote: <snip> > >>We do have another parameter in "pwInit", though, the "num_samples", which I >>hadn't noticed last Friday. Suggestions? >> >> > >Ah - now you come to mention it - that is the number of multisample samples. > > |