Blender file loader
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sjbaker
I'm doing scenery for FlightGear. It would be very, very
nice if PLIB had the ability to load Blender files. As it
stands, an export to the proprietary AC3D format is
required before PLIB can read it. Unfortunately, the AC3D
format lacks support for some Blender features (e.g.
multiple textures per object in cases where UVmapping
over a merged/unified single texture is not computationally
possible).