#515 fix for loading ogre meshes on 64bit processors

closed
Gazebo (98)
5
2011-01-27
2009-11-05
Ian Chen
No

Ogre meshes were not loaded properly due to the incorrect chunk size being read, which caused the min and max bounds of mesh objects to be wrong. The patch changes the length of data from "long" to "int" as per ogre's mesh serializer.

Discussion

  • Ian Chen

    Ian Chen - 2009-11-05
     
  • Ian Chen

    Ian Chen - 2009-11-05

    sorry, found that only happens on 64bit machines

     
  • Ian Chen

    Ian Chen - 2009-11-05
    • summary: fix for loading ogre meshes --> fix for loading ogre meshes on 64bit processors
     
  • Nathan Koenig

    Nathan Koenig - 2011-01-27
    • status: open --> closed
     

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