From: Alex R. Mosteo <alejandro@mo...> - 2008-01-04 15:57:40
I'm using the graphics2d interface to draw some transient information in the
Stage canvas. I'm observing some amounts of flicker in my drawn data, and
although I've tried to minimize the amount of code between issuing the clear
call and the draw polyline calls, I'm unable to get completely rid of it.
Am I missing the proper way to do flicker free drawing?