From: Elizabeth L. <el...@an...> - 2005-04-29 18:56:08
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Hi, I would like to use the TruthProxy functions in the c++ client library but I am unsure to use them using Stage 1.6.2. I read in a previous post that 'simulation' is supposed to replace the truth device so I'm running player 1.6.2 with the 'everything.cfg' file. In my client program, I call TruthProxy.Print() to see if I can get truth data but I get an 'e' access error. Thanks. Elizabeth Liao |
From: Richard v. <va...@cs...> - 2005-04-29 19:00:52
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On 29-Apr-05, at 11:56 AM, Elizabeth Liao wrote: > Hi, > > I would like to use the TruthProxy functions in the c++ client library > but I am unsure to use them using Stage 1.6.2. I read in a previous > post that 'simulation' is supposed to replace the truth device so I'm > running player 1.6.2 with the 'everything.cfg' file. In my client > program, I call TruthProxy.Print() to see if I can get truth data but > I get an 'e' access error. Right. You want the simulation proxy. See the manual for details. Richard. > Thanks. > > Elizabeth Liao > > > ------------------------------------------------------- > This SF.Net email is sponsored by: NEC IT Guy Games. > Get your fingers limbered up and give it your best shot. 4 great > events, 4 > opportunities to win big! Highest score wins.NEC IT Guy Games. Play to > win an NEC 61 plasma display. Visit http://www.necitguy.com/?r=20 > _______________________________________________ > Playerstage-users mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-users > -- Richard Vaughan School of Computing Science / Simon Fraser University |