From: Brian Gerkey <brian@ge...> - 2006-03-25 00:32:36
On Mar 10, 2006, at 11:38 AM, Radu Bogdan Rusu wrote:
> - player.h, 2716
> /** Documentation about nameservice goes here. */
> typedef struct player_device_nameservice_req
I added a @todo there to say that it's not currently supported in
> - is the authentication mechanism (PLAYER_PLAYER_REQ_AUTH) obsolete ?
No, it's just not currently supported in libplayertcp. It can be
quite useful in multi-user environments with multiple simulations. I
added a @todo noting that it's not working right now.
> - what is PLAYER_PLAYER_REQ_IDENT ?
Something to do with nameservice, I guess. I'm leaving it in for now.
This raises the general question of how to do resource discovery.
I'm open to suggestions here.
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