I have a question about playernav.
I am using it for the navigation on the robot SCITOS G5
I draw a map, and the places I want the robot not to go, like stairs, I jus=
draw a line through it and handle it as a =E2=80=9Cwall=E2=80=9D.
In the simulation there is no problem, but in reality the robot is just
In his map he has the Information that there is a wall, but in real the
laser measures that there is place to go.
How can I tell playernav that he should use in such cases his odometry
instead of his laser?
Or how can I handle places I want him not to go? Or is there a better
solution? Have anybody got the same Problems?
Hope you can help me.
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